Posts By / Tian Feng

PhD student from Creative Technology got a paper accepted in a premium conference

Jing WANG, a PhD student in the department of Creative Technology, SciTech, just got a paper accepted by 26th International Joint Conference on Artificial Intelligence (IJCAi 2017). IJCAi (, is a premier AI conference in the world. Jing’s paper, co-authored with Feng Tian (SciTech), Hongchuan Yu (FMC) and Changhong Liu (SciTech), “Multi-Component Nonnegative Matrix Factorization”, is one of the papers accepted, out of 2540 submissions, after going through an extremely selective review (acceptance rate: ~25%).

Congratulations to Jing, who is currently a 3rd year PhD student. Apart from this paper, she has also published several papers in the journals like IEEE Trans. on Cybernetics, Journal of Visual Communication and Image Representation, etc. and the top conferences like IJCNN, ICONIP, etc.

Edutainment 2017 – an international conference to be held in BU

The Department of Creative Technology, SciTech, is organizing 11th international conference on E-learning and Games (Edutainment), 26th ~ 28th June, 2017, at EBC, BU. Accepted papers will be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. Authors of selected best papers will be invited to submit extended versions to be considered for publication in one of 4 journals. The conference covers broad topics, including education, online learning, game, animation, computer graphics, virtual reality (VR), augmented reality (AR), etc. More details here:

  • Full paper submission deadline: 19th March 2017
  • Short paper (4 pages) submission deadline: 9th Apr 2017

In conjunction with the conference is also the 3rd Workshop for EU IRSES project on Next Generation Computer Animation Techniques, organized by NCCA. More details here:

Research Seminar – organized by Creative Technology Research Centre

DateWed, 15/05/2013

Time: 14:00

Venue: P302 (Poole House)

Speaker: Hana Almakky

Title: Saudi Culture and User Interface Design – Facebook


Culture is the key aspect of any society that influences the style and perpetuation. It plays vital role in the desires of user viewing Social networking sites.

User interfaces can be more successful if the cultural characteristics are reflected in the interface design. Culturability (Culture and usability) is therefore an acceptable phenomenon and most commonly a requirement while designing user interfaces (Barber and Badre 2001).

Social networking sites have gained huge popularity over the past few decades. They have evolved the modes of communication extensively. In fact, they have contributed to globalization by making communication stronger and effective.

It has been broadly understood that Facebook has been successful in introducing a unique social and a conversational experience. About 900 million users on monthly basis, 526 million users on daily basis, generate 3.2 billion comments and likes in the first quarter of the year 2012 (Pratley, N. 2012).

Throughout 2013, social media continued to grow significantly in Saudi Arabia. Millions of Saudi is using social networking not for only for entertainment and friendship, but also for daily socializing routine.

This seminar will be discussing the initial research findings in respected Facebook user interface design for Saudi Arabia.

Research Seminar – organized by Creative Technology Research Centre

Date:  Wed, 27/02/2013

Time: 14:00

Venue: P302 (Poole House)

Speaker: Andrew Yearp

Title: Untying the Knots: Wireless Remote Patient Monitoring


Wireless Remote patient monitoring systems can provide continuous assessment of vital signs, facilitating early detection of abnormalities. They enable vital signs of patients, on general hospital wards, to be monitored, raising the alarm when abnormalities are detected. Existing patient monitoring processes and systems in hospitals are discussed. The development in patient monitoring systems will be elaborated. This will be followed by a discussion of a proposed remote patient monitoring system for general hospital wards, using mobile and wireless communication technologies. The seminar will be concluded by discussing progress on various building blocks of a prototype system which have, so far, been developed.

Research Seminar organized by Creative Technology Research Centre

Date:  Wed, 30/01/2013

Time: 14:00

Venue: P302 (Poole House)

Speaker: Karsten Pedersen

Title: Platform Agnostic Game Development


With the recent explosion of new devices, platforms and programming languages now entering the technology landscape, writing  cross platform and portable code is becoming increasingly relevant within the entertainment industry. This is because in order for a game to reach out to as many players as possible, the software will need to be ported to a large number of different devices the players are now potentially using. Whether this is an Android tablet, an iPhone or a desktop computer running a multitude of operating systems, the challenge of multi-platform deployment remains a huge contemporary issue.

Research is undertaken at 4T2 Multimedia in collaboration with Bournemouth University to look into different approaches to target all of these platforms, not only in cross platform manner but also with an aim of being platform agnostic where the same game plug into different APIs and engines such as OpenGL and Unity without changing the architecture or rewriting large portions of the game specific logic.

Research Seminar from Creative Technology Research Centre, DEC

Date:  Wed, 5/12/2012

Time: 14:00

Venue: P302 (Poole House)

Topic: Animation – an Overview and Computer Assisted Technology


Animation production is a labor intensive and time consuming process. Animators have to spend hours at the drawing board tracing, sketching, and coloring each frame. The labor intensive nature of the work has resulted in much of the outsource market shifting from developed countries such as UK and Japan to developing countries where wages and living standards are lower. To tackle the difficulties and challenges mentioned above, in this presentation some novel technologies to automatically generate motion will be discussed, aiming to significantly cut down production time and cost. Apart from the technical aspects, during the presentation, I will also briefly talk about the UK, Japan and the global animation industry. Some of my current animation or game related research projects will be shared as well.


Dr Tian is an Associate Professor in Media Technology in the School of Design, Engineering & Computing (DEC), Bournemouth University. He has been working for years, in the areas of Computer Graphics, Computer Animation, Augmented Reality, etc., and has published well over 50 papers in peer reviewed international journals and conferences. Prior to joining in Bournemouth University, he was an assistant professor in the School of Computer Engineering, Nanyang Technological University (NTU), Singapore. As a visiting scholar, he has been attached or collaborating with a number of universities, including Paris University XI, France, New South-Wales University, Australia, LSiiT, Louis Pasteur University, France, MIT, Tokyo Institute of Technology, Japan, Waseda University, Japan, etc.