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Making your research count: how research impact is measured and what it means for you.

 

The library is offering a workshop on 16th November on Enhancing your Research Impact: understanding and navigating bibliometrics. 

This will provide an opportunity to understand both what bibliometrics are, and how research impact is measured. We will also discuss how to look after your researcher profile and the various ways impact is measured across different disciplines, as well as exploring Altmetrics and how your research can be viewed through social media posts and downloads.  

You can sign up for this workshop on the staff intranet, and you can explore the information in the guide below to find out more. 

Image sourced from:

Altmetric 2015. Altmetric logo with black text [png]. London: Altmetric. Available from: https://www.altmetric.com/about-us/logos [accessed 29th October 2020].

 

 

BRIAN is unavailable today and tomorrow

BRIAN is being upgraded and will be unavailable for use on Tuesday 28th and Wednesday 29th January.

The main improvements from this upgrade include:

  • New Assessment module for REF2021 functionality
  • More User Friendly Navigation

The new and improved features will make BRIAN easier and simplier to use for everyone, whilst also providing a valuable tool to academics helping them record the impact of their research.

We will communicate on the blog as soon as BRIAN is up and running again.

BRIAN will be unavailable due to upgrade – 28th & 29th January 2020

BRIAN will be unavailable to users next week on Tuesday 28th January and Wednesday 29th January for a scheduled upgrade.

If you need any help using the new system or if you encounter any problems after the upgrade, please do send an email to BRIAN@bournemouth.ac.uk and a member of staff will be able to assist you.

Staff are reminded that the REF Mock Exercise 2020 author outputs nomination on BRIAN will take place between 24 Feb and 8th March. For more information and guidance, please get in touch with ref@bournemouth.ac.uk.

In the meantime, if you do have general queries relating to the upgrade, please get in touch with BRIAN@bournemouth.ac.uk

Further information will be available once BRIAN is up and running again following the scheduled upgrade.

EDULEARN held in the beautiful city of Palma (on Love Island!): Assoc Prof Jacqui Taylor presents paper and poster


I recently presented a paper and poster at the EDULEARN19 Conference. The paper reported a study which measured different elements of psychological literacy in students across five different disciplines. Sarah Coady, a voluntary Psychology Research Assistant, helped me with some of the data analysis and for this work she won a BU co-creation Award in May. Also, I presented a poster with the title ‘Psychological literacy for all’, to show how psychological literacy is relevant for students of all disciplines. Both papers are published by IATED in the Proceedings of the 11th International Conference on Education and New Learning Technologies.

10 years of graphics and serious games research

We would like to invite you to the first research seminar of the new academic year for the Centre for Games and Music Technology Research.

Title: 10 years of graphics and serious games research

Speaker: Dr Vedad Hulusic
Bournemouth University

Time: 2:00PM-3:00PM

Date: Wednesday 17 October 2018

Room: F112 (Fusion Building)

Abstract:
As a new member of the Games team, CT, SciTech, in this talk I will give an overview of my work over the past 10 years. I will start with my early research career, as a PhD student at the University of Warwick, where I worked on auditory-visual cross-modal interaction for computer graphics. I will then present some work on virtual reconstruction of cultural heritage I have done in Bosnia and Herzegovina, where I worked as an Assistant Professor. In 2015 I moved to France (Télécom ParisTech) where I worked on high dynamic range imaging (HDRi), and image and video quality assessment. Finally, I will talk about serious games for children diagnosed with Autism Spectrum Disorder (ASD), the area I work in for the past 6 years and the current main area of interest. Here, I will cover some basic aspects of the theoretical framework we used for creation of our games, as well as main findings and plans for future.

We hope to see you there!

BU NCCA Undergraduate Student Success at SIGGRAPH’18

The 45th International Conference & Exhibition on Computer Graphics and Interactive Techniques  (SIGGRAPH’18), the international annual conference of the Special Interest Group on Computer Graphics and Interactive Techniques of the Association for Computing Machinery (ACM, the world’s foremost computing society) was held in Vancouver in August.

Among the work showcased at the conference was the poster “Withering fruits: vegetable matter decay and fungus growth” by Bianca Cirdei  (Computer Visualisation and Animation – CVA, Level 6) from this year’s graduating cohort from the National Centre for Computer Animation (NCCA, Faculty of Media and Communication) and co-authored by Dr Eike Falk Anderson.

Poster presented at SIGGRAPH

The work, which was based on Bianca’s Innovations Project unit results extends and improves existing methods for procedurally simulating decaying fruit for use in computer graphics and visual effects, focusing on artist directability and visual fidelity. As the resulting visuals are quite impressive, this project was also one of the ten submissions featured in the SIGGRAPH’18 posters preview video.

Of the 74 posters presented at this year’s SIGGRAPH conference, 16 submitted posters, including Bianca’s contribution (poster 74), were invited to the first round of the prestigious ACM Student Research Competition (SRC) sponsored by Microsoft. Bianca’s submission was one of only four European semi-finalists and of those the only one from a UK institution. After presenting the work to a panel of experts, the submission made it into the second round and after the ACM Student Research Competition Final Presentation it won first place in the undergraduate category.

1st placed Undergraduate Poster at the SIGGRAPH'18 Student research Competition

After Ben Knowles (with Dr Oleg Fryazinov) who was awarded second place at SIGGRAPH’15 for “Increasing realism of animated grass in real-time game environments“, Teemu Lindborg and Philip Gifford (with Dr Oleg Fryazinov) who were semi-finalists at SIGGRAPH’17 for “Interactive parameterised heterogeneous 3D modelling with signed distance fields” and Quentin Corker-Marin (with Dr Valery Adzhiev and Professor Alexander Pasko) who achieved second place at SIGGRAPH’17 for “Space-time cubification of artistic shapes“, this is the first time that an NCCA student has won first place in this prestigious competition.

The work will now progress to the next stage of the competition, the Grand Finals in 2019, in which the first placed entries from almost 30 major ACM conferences will compete with one another.

New publication by NCCA: 4D Cubism as a novel artistic technology

“IEEE Computer Graphics and Applications”, an influential magazine with a wide readership in both academia and industry, has just published the paper “4D Cubism: Modeling, Animation and Fabrication of Artistic Shapes”.

This multidisciplinary paper proposing a novel technology on the edge of art and science has been written by a team from the National Centre for Computer Animation (NCCA) of the Faculty of Media and Communication. The authors are Quentin Corker-Marin, Prof Alexander Pasko, and Dr Valery Adzhiev.

The paper has a non-trivial history. Initially, there was an UG student project (“Innovations” unit, “Computer Visualisation and Animation” course, Level 6) that was submitted as a Poster to the ACM SIGGRAPH 2017 conference in Los Angeles. As it was reported in the Research Blog in September 2017, Quentin was awarded there the second prize in the prestigious ACM Student Research Competition sponsored by Microsoft. Then a full-scale paper was submitted to the top magazine, and after successful peer-reviewing it was accepted and published. As to Quentin, in the end of 2017 he graduated from NCCA with a first class honours degree in computer visualisation and animation and works now in London as a 3D Artist for an award-winning production company Glassworks.

References

Locative Narrative: Location Aware Interactive Storytelling Research in Creative Technology

We would like to invite you to the latest research seminar of the Centre for Games and Music Technology Research.

 

Title: Locative Narrative: Location Aware Interactive Storytelling Research in Creative Technology​

 

Speaker: Dr Charlie Hargood

Senior Lecturer In Games Technology, SciTech

 

Time: 2:00PM-3:00PM

 

Date: Wednesday 2 May 2018

 

Room: TAG 02 (Tolpuddle Annex)

 

Abstract:

Locative Narrative is a growing research area concerned with digital interactive stories which respond to the reader’s location. In this talk we reflect on recent research in this space, its outcomes, and how it has led to the current programme of research on narrative systems within the creative technology department.

 

 

We hope to see you there.