Tagged / ACM SIGGRAPH

Iridescent Spider Webs: BU NCCA Undergraduate Student Success at SIGGRAPH’24

The 51st International Conference & Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH’24), the international annual conference for the Special Interest Group on Computer Graphics and Interactive Techniques of the Association for Computing Machinery (ACM, the world’s foremost computing society) was held in Denver, Colorado in August.

Among the work showcased at the conference was the poster “O, What an Iridescent Web We Weave: Rendering Physically Inspired Spider Webs for Visual Effects” by Vaya Simeonova (Grigorova) from this year’s graduating cohort (Computer Animation Technical Arts – CATA, Level 6) of the National Centre for Computer Animation (NCCA, Faculty of Media and Communication) and co-authored by Dr Eike Falk Anderson.

Poster presented at SIGGRAPH’24

The poster paper is based on Vaya’s final year Research & Development Project unit project “An Exploration of the Optical Properties of Spider Web Fibres”, which resulted in the development of a physically inspired method for rendering CG spider webs that display the iridescent properties, observable in real-world spider webs.

The method achieves this in a manner that does not require a computationally expensive and bespoke/proprietary software solution, but instead works with industry standard, off-the-shelf, visual effects (VFX) software, meaning it can effortlessly be integrated into existing VFX production pipelines. The project was also one of five submissions featured in the SIGGRAPH’24 “Posters Highlights” video.

After being accepted as one of the 70 posters presented at this year’s SIGGRAPH conference, the world’s Premier Conference & Exhibition on Computer Graphics & Interactive Techniques, Vaya’s contribution (poster 32), was invited to the first round of the prestigious ACM Student Research Competition (SRC) sponsored by Microsoft, shortlisted as a semi-finalists, and presented to a panel of experts in the SRC Final Presentation. The jury, who enjoyed Vaya’s presentation and appreciated her demonstrated knowledge of prior research, were impressed by her execution of the work and its practicality, for which they awarded Vaya the Second Place in the ACM SIGGRAPH 2024 Student Research Competition in the undergraduate category.

Vaya Simeonova, presenting her poster (2nd place SRC, undergraduate category) at SIGGRAPH'24

After Ben Knowles (with Dr Oleg Fryazinov) who was awarded second place at SIGGRAPH’15 for “Increasing realism of animated grass in real-time game environments“, Teemu Lindborg and Philip Gifford (with Dr Oleg Fryazinov) who were semi-finalists at SIGGRAPH’17 for “Interactive parameterised heterogeneous 3D modelling with signed distance fields”, Quentin Corker-Marin (with Dr Valery Adzhiev and the late Professor Alexander Pasko) who achieved second place at SIGGRAPH’17 for “Space-time cubification of artistic shapes“, Bianca Cirdei (with Dr Eike Falk Anderson) who was awarded 1st place at SIGGRAPH’18 for her exceptional projectWithering fruits: vegetable matter decay and fungus growth” and Laura Mann (with Dr Oleg Fryazinov) who won second place at SIGGRAPH’19 for “3D printing for mixed reality hands-on museum exhibit interaction“, this is the first time since the start of the COVID’19 pandemic that an NCCA undergraduate student has progressed to the final round in this prestigious competition.

BU NCCA Undergraduate Student Success at SIGGRAPH’18

The 45th International Conference & Exhibition on Computer Graphics and Interactive Techniques  (SIGGRAPH’18), the international annual conference of the Special Interest Group on Computer Graphics and Interactive Techniques of the Association for Computing Machinery (ACM, the world’s foremost computing society) was held in Vancouver in August.

Among the work showcased at the conference was the poster “Withering fruits: vegetable matter decay and fungus growth” by Bianca Cirdei  (Computer Visualisation and Animation – CVA, Level 6) from this year’s graduating cohort from the National Centre for Computer Animation (NCCA, Faculty of Media and Communication) and co-authored by Dr Eike Falk Anderson.

Poster presented at SIGGRAPH

The work, which was based on Bianca’s Innovations Project unit results extends and improves existing methods for procedurally simulating decaying fruit for use in computer graphics and visual effects, focusing on artist directability and visual fidelity. As the resulting visuals are quite impressive, this project was also one of the ten submissions featured in the SIGGRAPH’18 posters preview video.

Of the 74 posters presented at this year’s SIGGRAPH conference, 16 submitted posters, including Bianca’s contribution (poster 74), were invited to the first round of the prestigious ACM Student Research Competition (SRC) sponsored by Microsoft. Bianca’s submission was one of only four European semi-finalists and of those the only one from a UK institution. After presenting the work to a panel of experts, the submission made it into the second round and after the ACM Student Research Competition Final Presentation it won first place in the undergraduate category.

1st placed Undergraduate Poster at the SIGGRAPH'18 Student research Competition

After Ben Knowles (with Dr Oleg Fryazinov) who was awarded second place at SIGGRAPH’15 for “Increasing realism of animated grass in real-time game environments“, Teemu Lindborg and Philip Gifford (with Dr Oleg Fryazinov) who were semi-finalists at SIGGRAPH’17 for “Interactive parameterised heterogeneous 3D modelling with signed distance fields” and Quentin Corker-Marin (with Dr Valery Adzhiev and Professor Alexander Pasko) who achieved second place at SIGGRAPH’17 for “Space-time cubification of artistic shapes“, this is the first time that an NCCA student has won first place in this prestigious competition.

The work will now progress to the next stage of the competition, the Grand Finals in 2019, in which the first placed entries from almost 30 major ACM conferences will compete with one another.

New publication by NCCA: 4D Cubism as a novel artistic technology

“IEEE Computer Graphics and Applications”, an influential magazine with a wide readership in both academia and industry, has just published the paper “4D Cubism: Modeling, Animation and Fabrication of Artistic Shapes”.

This multidisciplinary paper proposing a novel technology on the edge of art and science has been written by a team from the National Centre for Computer Animation (NCCA) of the Faculty of Media and Communication. The authors are Quentin Corker-Marin, Prof Alexander Pasko, and Dr Valery Adzhiev.

The paper has a non-trivial history. Initially, there was an UG student project (“Innovations” unit, “Computer Visualisation and Animation” course, Level 6) that was submitted as a Poster to the ACM SIGGRAPH 2017 conference in Los Angeles. As it was reported in the Research Blog in September 2017, Quentin was awarded there the second prize in the prestigious ACM Student Research Competition sponsored by Microsoft. Then a full-scale paper was submitted to the top magazine, and after successful peer-reviewing it was accepted and published. As to Quentin, in the end of 2017 he graduated from NCCA with a first class honours degree in computer visualisation and animation and works now in London as a 3D Artist for an award-winning production company Glassworks.

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