At the beginning of July, the chapter Interactive Tangible and Intangible Heritage Applications Built on Real-Time Graphics Systems: Heritage Experiences in Desktop CG, Virtual and Augmented Reality by Eike Falk Anderson, Valery Adzhiev, Paul Cheetham, Glyn Hadley, David John, Catja Larsson, Ana-Maria-Cristina Ureche and Mario Romero was published in the volume Interactive Media for Cultural Heritage of the highly regarded Springer Series on Cultural Computing.
The chapter explores different types of interactive heritage experiences that can be built using modern computer games technologies, including museum exhibits, games and mobile apps, providing exemplars for heritage applications in the form of a set of case studies that encompass both tangible and intangible heritage.
Among the featured case studies are three final year undergraduate student projects that were created at the National Centre for Computer Animation (NCCA) during the 2021/2022 academic year: two projects by Catja Larsson and one project by Ana-Maria-Cristina Ureche. Both alumni co-authored the chapter, demonstrating once again the excellent quality of work produced by NCCA undergraduates.

Because of the strict no photo and recording policy, understandably due to copyrighted and in-progress materials, the audience could not capture the remarkable atmosphere of the presentations. However, please find below sneak peeks from the event photographer and BU student, Sam Coombes.






























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