A Review of Gaming Technologies for Stroke Patients

Our next Creative Technology Research Centre Research Seminar will be presented by Owen O’Neil.

Title: A Review of Gaming Technologies for Stroke Patients

Date: Wednesday 13th November 2013

Time: 2 – 3PM

Venue: P302 LTCentre For Digital Entertainment

Abstract: Stroke is a global pandemic and the largest cause of severe adult disability in the world. Incidence rates in the UK suggest that over 150,000 suffer a first time stroke, and over 80% of survivors will suffer some form of motor disability. Rehabilitation typically consists of high volumes of motor practice to engage the mechanism of neural plasticity, a form of cortical rewiring that allows the brain to adapt after damage. Meeting the rehabilitation needs for this population through one-to-one physiotherapy care is currently not possible.  There is a growing impetus on research institutions to explore cost-effective methods for increasing access to rehabilitation that may promote improved functional recovery for patients at home and in the clinic. Recent approaches include the use of video game technology as a method of increasing patient engagement and upkeep to rehabilitation programs. Of particular interest is the emergence of low cost commercial off-the-shelf devices such as the Nintendo Wii and Xbox Kinect.  In this presentation we introduce the state-of-the art application of video game technology as a modality of upper limb motor practice. We translate current approaches and technology in the literature that show particular promise to meet the needs of this population.