Accessible Gaming for Stroke Rehab

We would like to invite you to the last research seminar of the Creative Technology Research Centre for this academic year.Techstroke


Title: Insights into the use of technology for upper limb stroke rehabilitation


Speaker: Owen O’Neil (Bournemouth University PhD student, funded by the Centre for Digital Entertainment)


Time: 2:00PM-3:00PM

Date: Wednesday 1st June 2016

Room: P302 LT, Poole House, Talbot Campus


Abstract: Stroke is a global pandemic and the largest cause of severe adult disability in the world. Incidence rates in the UK suggest that over 150,000 suffer a first time stroke, and over 80% of survivors will suffer some form of motor disability. Rehabilitation typically consists of high volumes of motor practice to engage the mechanism of neural plasticity, a form of cortical rewiring that allows the brain to adapt after damage. Meeting the rehabilitation needs for this population through one-to-one physiotherapy care is currently not possible.  There is a growing impetus on research institutions to explore cost-effective methods for increasing access to rehabilitation that may promote improved functional recovery for patients at home and in the clinic. Recent approaches include the use of video game technology as a method of increasing patient engagement and upkeep to rehabilitation programs. Of particular interest is the emergence of low cost commercial off-the-shelf devices such as the Nintendo Wii and Xbox Kinect.

In this presentation we offer some insights and opportunities to introduce low cost off the shelf media technology as a modality of stroke therapy. Provide an overview of the current project, including some preliminary data and discuss what might come next.



We hope to see you there.