Investigating and Visualising the Effects of Environment on Prey Detection Rates: A Key Variable in Human Evolution

We would like to invite you to the next research seminar of the Creative Technology Research Centre.

 

Speaker: Pete AllenInvestigating and Visualising the Effects of Environment on Prey Detection Rates: A Key Variable in Human Evolution

 

Title: Investigating and Visualising the Effects of Environment on Prey Detection Rates: A Key Variable in Human Evolution.

 

 

Time: 2:00PM-3:00PM

Date: Wednesday 22 April 2015

Room: P302 LT, Poole House, Talbot Campus

 

Abstract: This project utilises interactive 3D virtual worlds in order to determine the effect which the composition of the environment has on the ability of humans to detect prey animals within it.

The research focuses on the environments found in Europe prior to the Last Glacial Maximum, during the time period known as Oxygen Isotope Stage 3 (circa 30-55K years ago). By recreating various OIS3 environments virtually, we can investigate the effects of “openness” (degree of forestation), light levels, terrain and many other factors on prey detection rates.

 

Data is collected via experiments in which participants are able to navigate realistic 3D environments to search for prey animals. The search strategies they employ and the effect the environment is having on them can be recorded both from the software itself and via sophisticated eye-tracking technology. This data will inform us of the hunting strategies utilised by early human societies as they reacted to the changing landscape during OIS3.

 

This project makes use of Unreal Engine 4, a technology well suited to the creation of large, complex, interactive virtual worlds. UE4 is mostly associated with large-scale games development projects, but has the flexibility for use in this kind of research, often referred to as serious games.

 

 

We hope to see you there.