Real-time Physics for Games

We would like to invite you to the latest research seminar of the Creative Technology Research Centre.

Speaker: Dr Wen Tang


Title:   Real-time Physics for Gamescompare-b


Time: 1:00PM-2:00PM

Date: Wednesday 14th October 2015

Room: KG03 LT, Kimmeridge House, Talbot Campus



Abstract:Without accurate physics simulation, even the most beautiful game feels static and lifeless”- PhysX.

Developing fundamental computational algorithms and software pipelines that can truly unleash the power of physics simulation in computer games has been a major research activity in computer graphics.

This talk will present soft body simulation algorithms and a scalable software framework that are capable of handling simulation realism and computational efficiency to satisfy unpredictable user interactions and fast responses in computer games. Soft bodies such as cloth and solid deformable objects offer special visual effects in film, computer games, virtual reality and medicine. These objects are not only computationally expensive to simulate due to a wide range of material properties, but are also difficult to design and to control the simulation effects. This talk will also describe the latest research direction in how to develop institutive tools by deriving mathematic expressions using simple curves. Designers can then edit physics via direct modifications of curve profiles since they represent underpinning physical behaviour of the soft bodies.


We hope to see you there.