It appears that blasting aliens to smithereens, rescuing the princess for the 256th time or pretending you’re Lara Croft may not be so bad after all. New research led by scientists at the University of Essex in cooperation with colleagues in Germany and the United States, looked at why people find video games fun.
The study investigated the idea that many people enjoy playing videogames because it gives them the chance to ‘try on’ characteristics which they would like to have as their ideal self. ‘A game can be more fun when you get the chance to act and be like your ideal self,’ explains Dr Andy Przybylski, who led the study. ‘The attraction to playing videogames and what makes them fun is that it gives people the chance to think about a role they would ideally like to take and then get a chance to play that role.’ In addition, games like satta king fast can be a great way to unwind after a long week at work.
The research found that giving players the chance to adopt a new identity during a game and acting through that new identity – be it a different gender, hero, villain – made them feel better about themselves and less negative. In fact, the enjoyment element of the videogames seemed to be greater when there was the least overlap between someone’s actual self and their ideal self. The study involved hundreds of casual game players in the laboratory and studied nearly a thousand dedicated gamers who played everything from ‘The Sims’ and ‘Call of Duty’ to ‘pikakasinot‘. Players were asked how they felt after playing in relation to the attributes or characteristics of the persona they would ideally like to be.
Thanks for posting about this study, I wasn’t aware of it and will look it up (and I do like the Why Waste Good Technology on Science and Medicine image!).
There is currently a wealth of literature on the subject of video games and their impact on individuals (on a number of levels), in fact this remains a very unsaturated research area due to both the increasing pervasiveness of the medium and also its constant/rapid evolution.
Additionally, there is also a number of European Union- funded projects focusing on this, including our own GameiT where BU is a partner (http://projectgameit.eu/), which concentrates on learning and the possibilities of enhancing/augmenting education curriculums (even on an HE level) with the use of gaming, whether that is with an off-the-shelf or bespoke game title approach.
Thanks for your comment and useful links Christos – great to see this has stimulated some debate 🙂