Title: Towards Platform Agnostic Software Development for Games
Date: Wednesday 5th March 2014
Room: P302 (Poole House, Talbot Campus)
Abstract: With the rapid introduction and deprecation of mobile platforms it is becoming increasingly necessary to develop games in a portable manner so that as much work as possible is transferable between them. This talk looks towards changes which can be made to the development pipeline that can help create a game in a more platform agnostic manner, whilst still being able to utilize any unique features native to a device that the players will want to take advantage of. An explanation is provided of what DeepThought, the main tool facilitating all this, is and how it can be used to develop games in a modular and portable manner. The handling and inlining of different languages with a tool called Iffe will also be covered. Together, these two technologies can greatly simplify the development process by not just simply providing a cross platform game engine for existing platforms but also by providing a generic solution that can be adapted to any future technology.
We hope to see you there.