High Dynamic Range Point Cloud Rendering

We would like to invite you to the latest research seminar of the Centre for Games and Music Technology Research.

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Speaker: Dr Carlo Harvey

 

Title:     High Dynamic Range Point Cloud Rendering

 

Time: 2:00PM-3:00PM

Date: Wednesday 15th February 2017

Room: PG11, Poole House, Talbot Campus

 

Abstract: As a new member of staff, I feel it useful to use this opportunity to briefly present my previous research in the field of physically based rendering.

This seminar however, will be mainly focussed upon introducing the challenges that enshrine my current research into synergising High Dynamic Range and Point Cloud data. Specifically the work presented will introduce a technique in development to flip the standard paradigm of geometry triangulation and re-topologisation from Point Cloud data. Instead, this fairly laborious, and often manual process, is optimised away from the rendering pipeline and rendering is instead conducted on a set of generated point lights and estimated surfaces reconstructed from a sparse set of points.

 

We hope to see you there.