“IEEE Computer Graphics and Applications”, an influential magazine with a wide readership in both academia and industry, has just published the paper “4D Cubism: Modeling, Animation and Fabrication of Artistic Shapes”.
This multidisciplinary paper proposing a novel technology on the edge of art and science has been written by a team from the National Centre for Computer Animation (NCCA) of the Faculty of Media and Communication. The authors are Quentin Corker-Marin, Prof Alexander Pasko, and Dr Valery Adzhiev.
The paper has a non-trivial history. Initially, there was an UG student project (“Innovations” unit, “Computer Visualisation and Animation” course, Level 6) that was submitted as a Poster to the ACM SIGGRAPH 2017 conference in Los Angeles. As it was reported in the Research Blog in September 2017, Quentin was awarded there the second prize in the prestigious ACM Student Research Competition sponsored by Microsoft. Then a full-scale paper was submitted to the top magazine, and after successful peer-reviewing it was accepted and published. As to Quentin, in the end of 2017 he graduated from NCCA with a first class honours degree in computer visualisation and animation and works now in London as a 3D Artist for an award-winning production company Glassworks.
References
- Q. Corker-Marin, A. Pasko and V. Adzhiev, “4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes,” in IEEE Computer Graphics and Applications, vol. 38, no. 3, pp. 131-139, 2018. doi:10.1109/MCG.2018.032421660
- Full text of the paper: http://eprints.bournemouth.ac.uk/30779/1/Cubism_IEEE-CG%26A_FinalDraft.pdf
- Accompanying video: https://www.youtube.com/watch?v=Vc9tYpRjlRo