Tagged / knowledge exchange

Introducing the Early Career Researcher Network

Our established network of Early Career Researchers extends across the faculties. It provides support to Early Career Researchers from the experienced academic leaders of the network, Dr. Sam Goodman, and Prof. Ann Hemingway, as well as from peers, and highlights the support available from the Research Development and Support department and other BU teams. It also, as the name suggests, provides a forum for networking and making connections that can be of great benefit to an academic’s research career.

We have monthly networking events. We plan to continue holding them online for the time being, with a view to trialling at least a couple of hybrid events later in this academic year. We have a mix of themed discussions, (on topics like career planning, dealing with imposter syndrome, managing your profile as a researcher), plus open surgeries with more general Q&A.

For a more animated introduction, here is a short video of Sam and Ann talking about the network.

If you are not already a member of the network but would like to be, or if you have any queries, please contact RKEDF@bournemouth.ac.uk. No restrictions apply, as long as you identify yourself as someone in the early stages of their research career.

To have a look at what sessions are on, and to book onto any of them, please see here.

IMSET Seminar: How archaeologists can contribute to a Green New Revolution

BU are delighted to welcome Erika Guttman-Bond tomorrow,  Thursday October 28th, at 4.30pm for a hybrid seminar, held in F306 and on line.

There has been a lot of interest in the failures of the past and the environmental disasters that have ensued because of poor land management practices. Erika will be arguing that the successes of the past are of equal importance. Her research focuses on pre-industrial techniques that have been rediscovered, either through archaeology or anthropology, and put back to work. Such systems often prove to be not only more sustainable than modern approaches, but more resilient in the face of environmental extremes.

Tickets are available from https://www.eventbrite.co.uk/e/imset-seminar-how-archaeologists-can-contribute-to-a-new-green-revolution-tickets-186916160267?fbclid=IwAR14hzCKSgvIz0k8G6lRU1NcezC4mewjCzJV1M4fSQfclXhq-BXiW5BixFM

HEIF Small Fund Research Project: Virtual Reality Chillout

Using immersive and non-immersive virtual reality to distract children with moderate to severe eczema from itching.

Project team: Dr Heidi Singleton, Professor Steven Ersser, Professor Debbie Holley. Associate Professor Xiaosong Yang. Dr Emily Arden-Close. Yaqing Cui- (Research Assistant and software developer), Professor Liz Falconer (Virtual Heritage Ltd), Dr Sarah Thomas, Amanda Roberts (Nottingham Support Group for Carers).

Child aged 5 years using Oculus Quest 2™ Headset

The aim of this project was to co-create immersive and non-immersive VR based on the guided imagery approach to managing moderate to severe eczema, targeted at children aged between 5 and 11 years of age.

Co-creation and Evaluation

Through online surveys (n=6) and semi-structured interviews (n=6), children worked with software developers to codesign the VR Chillout software. Children selected settings, interactions, music and sound effects that they felt would best help them relax and be distracted from their eczema.

 

Two resources were developed for evaluation: a relaxing 360 video of a woodland scene (click the image to view the interactive video on Youtube) and immersive VR mobile phone games:

 

Games for mobile phones – (a) Lobby  (b) Snowy World (c) Flying over Sakura

 

 

 

 

 

 

 

 

 

 

 

 

 

 

For the Oculus Quest 2™, three games were developed. The first game ‘Lovely Fruit Grocery’ provides an immersive interaction experience with cartoon animals, via haptic controllers. The second game is ‘Hand Jet Flying’, which not only keeps the subject’s hand busy but also produces a highly immersive VR experience. The third game is ‘Nature Wonderland’, which focuses on presenting a visually and acoustically immersive and peaceful VR environment with animals, water, and natural elements.

Key findings

  • Evaluation of 360 woodland scene, via low-cost VR headsets: children found the experience relaxing and felt they were transported to a different space.
  • Evaluation of mobile VR software: children appreciated additional interactivity offered by the Snowy World animals and flying over Sakura landscapes.
  • Evaluation of Oculus Quest 2™software (VR game useability survey – n=10 and Children’s Dermatology Life Quality Index survey- n=4): children had the opportunity to use haptic hand controllers and reported that this enhanced the distraction from their eczema. Children felt that the Oculus VR Chillout games were very immersive.

“The animals were very realistic. I enjoyed playing with them and giving them food to eat. I loved the VR games; I feel they helped me to forget my itching.”

(Child aged 11)

Next steps

  • We have started discussions with the clinical eczema teams in the South of England and RDS regarding future bidding to proceed to clinical trials.
  • We aim to build upon this work with subsequent HEIF calls.

Links

Interactive 360 Video 

VR Chillout Software Show Reel