At the beginning of July, the chapter Interactive Tangible and Intangible Heritage Applications Built on Real-Time Graphics Systems: Heritage Experiences in Desktop CG, Virtual and Augmented Reality by Eike Falk Anderson, Valery Adzhiev, Paul Cheetham, Glyn Hadley, David John, Catja Larsson, Ana-Maria-Cristina Ureche and Mario Romero was published in the volume Interactive Media for Cultural Heritage of the highly regarded Springer Series on Cultural Computing.
The chapter explores different types of interactive heritage experiences that can be built using modern computer games technologies, including museum exhibits, games and mobile apps, providing exemplars for heritage applications in the form of a set of case studies that encompass both tangible and intangible heritage.
Among the featured case studies are three final year undergraduate student projects that were created at the National Centre for Computer Animation (NCCA) during the 2021/2022 academic year: two projects by Catja Larsson and one project by Ana-Maria-Cristina Ureche. Both alumni co-authored the chapter, demonstrating once again the excellent quality of work produced by NCCA undergraduates.




The Joint Programming Initiative in Cultural Heritage and Global Change has announced a new funding opportunity for transnational proposals.
There are two
MONDAY 12th June @3:30pm London Time











Register now to attend the 17th Annual Postgraduate Research Conference – Wednesday 3 December 2025
Portrait Concert featuring BU academic at L’Espace du Son Festival 2025, Brussels
From Clinical Applications to Neuro-Inspired Computation
ECR Funding Open Call: Research Culture & Community Grant – Apply Now
MSCA Postdoctoral Fellowships 2025 Call
ERC Advanced Grant 2025 Webinar
Horizon Europe Work Programme 2025 Published
Horizon Europe 2025 Work Programme pre-Published
Update on UKRO services
European research project exploring use of ‘virtual twins’ to better manage metabolic associated fatty liver disease