Category / Creative, Digital & Cognitive Science

ColLab Festival – Showcasing digital innovation, growth and collaboration across the UK

 

ColLab Festival (19-23 September) is a jam-packed week of events , aiming to explore the current landscape of the UK’s digital economy.

During the week, you’ll get the chance to discuss where global tech investment lies, understand virtual reality opportunities, learn how you can work with the Catapult family and much more.

Click the link  below to see all  the  ColLab Festival events. Hurry – places will go fast for these sessions, so book now to avoid disappointment.

Click here for more information.

 

 

Creative Industries – new 5 year strategy

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The Creative Industries Council’s new 5 year strategy proclaims amazing news for the Creative Industries. With the sector growing at 8.9% a year (making it the second fastest growing sector), the UK’s Creative Industries is vital to the UK’s economy.

The 2016 strategy refresh is demanding but attainable, with a focus on driving economic value, through support for business growth, job growth, exports and inward investment.  The sector seeks to build on existing trade relationships and to unlock the potential of the sector in international markets with a primary focus on the USA and key territories in Europe, Asia and the Middle East.  Review the Nesta/Creative England report on the Geography of Creativity . This includes rich content about  regional opportunities.

The Geography of Creativity in the UK

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In this report, in partnership with Creative England, NESTA have used the latest data and official definitions to map the creative industries in the UK. The  goal is to provide a data resource to demonstrate the economic significance of the creative industries across the country, and inform policies to strengthen them further.

Findings

  • The creative industries are becoming more important in local economies across the UK. Between 2007 and 2014 they became more important in local business population in 9 out of every 10 locations.
  • Identified 47 creative clusters across the UK. London and the South East are important components of the UK creative industries, but so are the North, Scotland, Wales and Northern Ireland. These clusters grew their creative employment by 28% between 2007 and 2014
  • The UK’s geography of creativity isn’t only about ‘hip creative cities’,  clusters in creative conurbations across the country have also been identifed.
  • Creative communities in different parts of the country are working together across cluster and administrative boundaries. The geography of the UK creative industries is an interconnected system.

Policy recommendations

  • Support the development of clusters outside of London and the South East
  • Continue efforts to share the benefits of London’s status as a global creative industries hub across the UK
  • Local Enterprise Partnerships and universities should consider what more they can do to address the strengths and weaknesses within their particular area, such as an over reliance on large firms or growing links between graduate talent pools and creative clusters
  • Networks of UK creative industries should strive to maintain their global reach.

(This work contains statistical data from ONS which is Crown Copyright. The use of the ONS statistical data in this work does not imply the endorsement of the ONS in relation to the interpretation or analysis of the statistical data. This work uses research datasets which may not exactly reproduce National Statistics aggregates.)

Download the full report.

Lunchtime Seminar: CBT for MS Fatigue – from individual to technology-based interventions – 29th July 2016

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Dr Kirsten Van Kessel a clinical psychologist from the Auckland University of Technology, New Zealand is visiting Bournemouth University Clinical Research Unit as part of study leave

You are cordially invited to a lunchtime research seminar she is presenting which is open to all students and staff. (Please feel free to bring your lunch).

“Cognitive Behaviour Therapy for Multiple Sclerosis Fatigue: from individual to technology-based interventions”

by Dr Kirsten van Kessel

Friday 29 July 2016

13.00 – 13.50pm

Create Lecture Theatre, Fusion Building, Talbot Campus

Abstract:

There have been promising findings of cognitive behavioural therapy (CBT) approaches delivered by health professionals for the management of Multiple Sclerosis fatigue, including one-on-one and group based delivered CBT. However, such health professional delivered interventions for fatigue management can be impractical due to a shortage of trained therapists, limited access to rehabilitation and funding constraints. As such, exploring and evaluating alternative delivery mechanisms for CBT is an important area in clinical intervention research. This presentation will focus on how evidence based individual and group delivered CBT protocols have been used to develop technology based interventions for Multiple Sclerosis fatigue.

Presenter:

Dr Kirsten van Kessel is a Clinical Psychologist and Senior Lecturer in the Department of Psychology at the Auckland University of Technology in New Zealand.  She has particular interest and expertise in CBT and its application to mental and physical health problems. Her doctoral thesis was a randomised controlled trial assessing the efficacy of CBT for people with multiple sclerosis fatigue. Current research interests include evaluating CBT for psychological and/or physical health issues, as well as the development and evaluation of eHealth interventions.

Why is Balance critical in Game Design?

We would like to invite you to a guest talk on Games research.McCallum

Title: Why is Balance critical in Game Design?

Speaker: Simon McCallum (Gjøvik University College, Norway)

Date: Friday 22nd July 2016
Time: 1:00PM-2:00PM
Room: Inspire LT, Fusion Building, Talbot Campus

Brief: In this presentation Simon will discuss the role of choice in games and how for meaningful choice to exist the options need to have carefully curated balance.  Options that are too similar become meaningless, as does a single clearly better option.  Creating interesting incomparables is part of the art of game design.  We will also discuss other aspects of balance related to game resources, starting positions, unit power etc.

We hope to see you there.

The Faculty of Science and Technology’s Second Annual PGR Conference 2016

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On the 18th of May the Faculty of Science and Technology held its Second Annual PGR Conference. This is a chance for the academic and postgraduate community to showcase the research that is being undertaken in the six departments within the Faculty. A total of 45 students presented their work over the course of the day, with 29 posters and 16 oral presentations.

The SciTech PGR Representatives: Hayley Roberts, Adam Roberts, Sarah Hodge and Paul Evans, would like to thank all who made the SciTech PGR conference such a success. Both Professor Christine Maggs and Professor Matt Bentley commented on how interesting it was to hear about the high quality research that PGRs in SciTech are conducting. We would like to thank both of them for their support.  We were also honoured to have Vice Chancellor, Professor John Vinney who came to open the event and listened to the first session. The day wouldn’t have been possible without the support of Naomi Bailey, Louise Pearson and Natalie Andrade, the chairs, the presenters, the judges and everyone else that helped with the organisation.

Six prizes were awarded to students who demonstrated particularly high standards:

Best poster

Winner:

Jawwad Latif (Design and Engineering)

Experimental Analysis and Modelling of Multi-layer Coating in Large Vehicles

 

Runner-up:

Catherine Collop (Life and Environmental Sciences)

An individual based model of Poole Harbour – is disturbance from human activities limiting wintering bird numbers?

 

Best 15 minute presentation

Winner:

Sarah Jeffery (Psychology)

Self-Compassion & Healthier Lifestyles: A Self-Compassion Based Intervention to Support Health-Promoting Behaviours in Emerging Adults

 

Runner-up:

Oxala Garcia Rodriguez (Life and Environmental Sciences)

Comparative phylogeography of modern humans and other organisms

Best 20 minute presentation

Winner:

Adam Roberts (Design and Engineering)

The potential of using the water hammer effect in small-scale tidal power applications

 

Runner-up:

Monica Knul (Life and Environmental Sciences)

Re-assessing the quality of published radiocarbon dates of the Middle and Upper Palaeolithic in Europe

Congratulations!

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Accessible Gaming for Stroke Rehab

We would like to invite you to the last research seminar of the Creative Technology Research Centre for this academic year.Techstroke

 

Title: Insights into the use of technology for upper limb stroke rehabilitation

 

Speaker: Owen O’Neil (Bournemouth University PhD student, funded by the Centre for Digital Entertainment)

 

Time: 2:00PM-3:00PM

Date: Wednesday 1st June 2016

Room: P302 LT, Poole House, Talbot Campus

 

Abstract: Stroke is a global pandemic and the largest cause of severe adult disability in the world. Incidence rates in the UK suggest that over 150,000 suffer a first time stroke, and over 80% of survivors will suffer some form of motor disability. Rehabilitation typically consists of high volumes of motor practice to engage the mechanism of neural plasticity, a form of cortical rewiring that allows the brain to adapt after damage. Meeting the rehabilitation needs for this population through one-to-one physiotherapy care is currently not possible.  There is a growing impetus on research institutions to explore cost-effective methods for increasing access to rehabilitation that may promote improved functional recovery for patients at home and in the clinic. Recent approaches include the use of video game technology as a method of increasing patient engagement and upkeep to rehabilitation programs. Of particular interest is the emergence of low cost commercial off-the-shelf devices such as the Nintendo Wii and Xbox Kinect.

In this presentation we offer some insights and opportunities to introduce low cost off the shelf media technology as a modality of stroke therapy. Provide an overview of the current project, including some preliminary data and discuss what might come next.

 

 

We hope to see you there.

 

Critical Review Of Vendor Lock-In And Its Impact On Adoption Of Cloud Computing

Vendor_Lock-InWe would like to invite you to the latest research seminar of the Creative Technology Research Centre.

 

Title: Critical Review of Vendor Lock-In and Its Impact on Adoption of Cloud Computing

 

Speaker: Justice Opara-Martins (Bournemouth University PhD student)

 

Time: 2:00PM-3:00PM

Date: Wednesday 11th May 2016

Room: P302 LT, Poole House, Talbot Campus

 

Abstract:

Vendor lock-in is a major barrier to the adoption of cloud computing, due to the lack of standardization. Current solutions and efforts tackling the vendor lock-in problem are predominantly technology-oriented. Limited studies exist to analyse and highlight the complexity of vendor lock-in problem in the cloud environment. Consequently, most customers are unaware of proprietary standards which inhibit interoperability and portability of applications when taking services from vendors. In this seminar, I will provide a critical analysis of the vendor lock-in problem, from a business perspective. A survey based on qualitative and quantitative approaches conducted in this study has identified the main risk factors that give rise to lock-in situations. The survey analysis of 114 UK IT practitioners shows that, as computing resources migrate from on-premise to the cloud, the vendor lock-in problem is exacerbated. Furthermore, the findings exemplify the importance of interoperability, portability and standards in cloud computing. A number of strategies are proposed on how to avoid and mitigate lock-in risks when migrating to cloud computing. The strategies relate to contracts, selection of vendors that support standardised formats and protocols regarding standard data structures and APIs, developing awareness of commonalities and dependencies among cloud-based solutions. We strongly believe that the implementation of these strategies has a great potential to reduce the risks of vendor lock-in.

 

We hope to see you there.

 

Investigating the Effects of Environment on Prey Detection Rates: A Key Variable in Human Evolution

We would like to invite you to the latest research seminar of the Creative Technology Research Centre.Prey_Detection

 

Title: Investigating the Effects of Environment on Prey Detection Rates: A Key Variable in Human Evolution

 

Speaker: Peter Allen (a Bournemouth University PhD student funded by the Engineering and Physical Sciences Research Council)

 

Time: 2:00PM-3:00PM

Date: Wednesday 27th April 2016

Room: PG19 LT, Poole House, Talbot Campus [please note the change from our usual venue]

 

Abstract:

 

This research project applies cutting edge videogame technology to conduct a psychology experiment which is designed to test human visual acuity as far as it relates to prey detection rates. The original contribution to knowledge is the acquiring of experimental data which is then used to investigate the effects of the environment on prey detection ability and help address open questions in the field of paleo-anthropology concerning human evolution.

 

The environment plays a major role in determining the hunting strategies which upper Palaeolithic humans would use when hunting ungulate species. In open environments such as savannah and grassland, humans relied on persistence hunting whereas in closed areas like forest there was preference for ambush hunting and careful planning to intercept migrating herds. These hunting styles are thought to have affected human evolution by selecting for required anatomical and cultural features. Persistence hunting utilises endurance running which requires a gracile form and the ability to regulate body temperature without slowing down, whereas encounter hunting relies more on strength and social coordination.

 

Little work has been done to understand the role which the composition of the environment plays in prey detection ability, which in turn determines which hunting styles can be utilised and therefore what features would be selected for in different geographically separated Palaeolithic human societies. This project aims to test the hypothesis that prey detection ability will vary according the composition of the environment in terms of the density of vegetation (open or closed-ness) and the assemblage of floral species contained within.

 

We hope to see you there.

 

#Digital4EU Stakeholder Forum Final Report Published

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The final report from the #Digital4EU Stakeholder Forum which took place in Brussels on Thursday 25 February 2016 is now available online.

This one-day event, organised by the European Commission, was centred around the progress made in creating a Digital Single Market (DSM) in Europe.

Commissioner Günther H. Oettinger, responsible for the Digital Economy and Society, Wepke Kingma, Deputy Permanent Representative of the Netherlands to the EU and Roberto Viola, Director-General of DG Connect, held keynote speeches during the event.

#Digital4EU 2016 was the second edition of the #Digital4EU Stakeholder Forum, which focused on President Jean-Claude Juncker’s digital priorities.

#Digital4EU 2016 covered the following five topics:

  1. The European Fund for Strategic Investments (EFSI) mobilising digital projects
  2. Delivering the Digital Single Market – from the Digital Economy and Society Index (DESI) to action
  3. The Digital Economy: the data and computing opportunities for Europe
  4. Innovate, start and scale-up
  5. Platforms, is there a need to regulate?

(Source: UKRO)

 

 

Bournemouth University Clinical Research Unit 2016 Newsletter Now Available

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The latest newsletter from the Bournemouth University Clinical Research Unit (BUCRU) is available to download here. Take a look at the successful grant applications we supported/won last year, and what else we got up to in 2015. There is also an update from our colleagues in the Centre of Post Graduate Medical Research and Education (CoPMRE).

Don’t forget, BUCRU can provide FREE methodological advice and support in designing your research project. We’re based on the 5th floor of Royal London House so feel free to pop in and see us, call us on 61939 or send us an email.

 

Creative England – latest funding opportuntites

Creative England is dedicated to the growth  of the creative industries. A key aim is to investin talented people across games, TV, film and digital media.
Latest funnds, garnts and loans currently available by Creative England and their partners can be found here.
If you are interested in submitting to any of the above calls you must contact RKEO with adequate notice before the deadline.

Please note that some funding bodies specify a time for submission as well as a date. Please confirm this with your RKEO Funding Development Officer

You can set up your own personalised alerts on Research Professional. If you need help setting these up, just ask your School’s/Faculty’s Funding Development Officer in RKEO or view the recent blog post here.

If thinking of applying, why not add notification of your interest on Research Professional’s record of the bid so that BU colleagues can see your intention to bid and contact you to collaborate.

Creative Europe – current funding calls

Through the Creative Europe programme, the Education, Audiovisual and Culture Executive Agency is promoting the following calls and their closing dates:

All closing dates are at 12:00 (CET/CEST, Brussels time)

If you are interested in applying to these funds, please contact Emily Cieciura, REKO’s Research Facilitator for EU & International funding or your relevant faculty Funding Development Officer.