There is something quietly radical about placing a box of LEGO bricks in front of an entrepreneurship student and asking them to build what it feels like to start a business as a woman. It looks playful. It feels unfamiliar. And that is precisely the point.
Gendered barriers to enterprise, unequal access to networks and capital, and the legitimacy penalties faced by women founders are not peripheral concerns — they are central to how entrepreneurship actually works. Yet they are among the hardest things to surface in a conventional classroom. Lectures can name them; discussions can debate them. But neither easily reaches the experiential, affective layer where structural disadvantage is felt and processed. LEGO® Serious Play® (LSP) – a structured, facilitated methodology in which participants construct physical models as a vehicle for thinking and sense-making – offers a compelling answer.
The theoretical roots of LSP lie in constructionism (Papert & Harel, 1991 cited in Imholz and Petrosino, 2012), extending Piaget’s Constructivism, the premise that humans learn most powerfully when actively making something shareable. In entrepreneurship, this matters enormously. The field is inherently uncertain, relational and situated (Neck & Greene, 2011), demanding that practitioners navigate ambiguity and construct meaning from incomplete information — precisely what traditional pedagogies rarely train students to do.
LSP addresses this through embodied cognition — the well-established view that cognitive processes are rooted in the body’s interactions with the world (Barsalou, 2008; Wilson, 2002). When students physically manipulate bricks, they activate neural pathways associated with memory, association and imagination, surfacing tacit knowledge that verbal reasoning cannot access. The cognitive and reflective processes generated map directly onto the experiential learning cycle entrepreneurship education has long sought to replicate (Kolb, 1984).
Nowhere is LSP’s capacity to make the invisible visible more valuable than when the subject is gender and structural disadvantage. When a student is asked to build what barriers look like — giving them height, weight and spatial relationship — something categorically different becomes possible. The model externalises and legitimises the experience: it makes the barrier an object in the room for collective examination, rather than a contested assertion subject to instant pushback.
The LSP rule that the meaning of a model belongs only to its creator — and that no one may impose their own interpretation (Gkogkidis & Dacre, 2021) — creates protective distance between the student and their experience, allowing difficult realities to be surfaced through metaphor before being verbalised. Reduced perceived risk is precisely what enables more diverse voices to emerge (Gauntlett, 2011). Benesova’s (2023) study at the University of Leeds evidences this: students from high power-distance cultures reported that building gave them expression, bypassing the social hierarchies of the seminar, with one noting it was “much easier to build it than say it.”
The Entrepreneurial Learning Case
Fox et al. (2018) identify active, reflective, situated, and crisis-based learning as the key dimensions that effective entrepreneurship pedagogy must address, finding that digital simulations perform poorly on the affective and reflective dimensions and almost entirely fail to simulate failure and uncertainty. LSP does not share these limitations. Ball et al.’s (2021) case study from Northumbria University saw students complete a LEGO task with pieces deliberately missing — simulating resource constraints and ambiguity — and subsequently identify 68 distinct entrepreneurial skills and competencies including risk-taking, creativity and leadership. Creativity here means recombining knowledge, recognising patterns and imagining alternatives (Fillis & Rentschler, 2010) — and material, exploratory engagement of the kind LSP provides is precisely what develops creative confidence and problem-solving capability (Rauth et al., 2010). Zenk et al. (2018) went further still, designing an entire innovation course around LSP — guiding students through ideation, prototyping, pivot questioning and pre-mortem analysis in ways conventional course design cannot match.
Where LSP makes its most distinctive contribution is in the quality of reflection it generates. Gkogkidis and Dacre (2023) frame the four-step core process — pose question, construct, share meaning, reflect — as a pedagogical architecture that operationalises constructivist learning values. For universities seeking to embed entrepreneurial thinking across their culture, active, reflexive pedagogies of this kind are central to the entrepreneurial university mission (Guerrero & Urbano, 2012). When students have physically constructed the systems that disadvantage them, the subsequent reflection is grounded in something concrete and shared, allowing a group to move from “do these barriers exist?” to “here they are — now what do we do?” That shift, from debate to design thinking, is precisely the mode entrepreneurship demands.
In conclusion, gender, network access and legitimacy inequality do not sit comfortably in a traditional seminar. They are too personal, too politically charged, too easily deflected. LSP creates conditions in which these conversations happen differently: externalising structural barriers, equalising participation and protecting less powerful voices. For entrepreneurship educators serious about structural inequality, the bricks are doing serious work.
References
Ball, S., Quan, R., & Clegg, S. (2025). A case study of experiential entrepreneurial learning through LEGO® play. 20(1), Proceedings of the 20th European Conference on Innovation and Entrepreneurship, Northumbria University. https://doi.org/10.34190/ecie.20.1.3942
Barsalou, L. W. (2008). Grounded cognition. Annual Review of Psychology, 59(1), 617–645. https://doi.org/10.1146/annurev.psych.59.103006.093639
Benesova, N. (2023). LEGO® Serious Play® in management education. Cogent Education, 10(2), 2262284. https://doi.org/10.1080/2331186X.2023.2262284
Fillis, I., & Rentschler, R. (2010). The role of creativity in entrepreneurship. Journal of Enterprising Culture, 18(1), 49–81. https://doi.org/10.1142/S0218495810000501
Fox, J., Pittaway, L., & Uzuegbunam, I. (2018). Simulations in entrepreneurship education: Serious games and learning through play. Entrepreneurship Education and Pedagogy, 1(1), 61–89. https://doi.org/10.1177/2515127417737285
Gkogkidis V., and Dacre N. (2023). The educator’s LSP journey: creating exploratory learning environments for responsible management education using Lego Serious Play. Emerald Open Research, 1(12) No Pagination Specified, doi: https://doi.org/10.1108/EOR-12-2023-0004
Guerrero, M., & Urbano, D. (2012). The development of an entrepreneurial university. The Journal of Technology Transfer, 37(1), 43–74. https://doi.org/10.1007/s10961-010-9171-x
Imholz, S. and Petrosino, A. (2012) Teacher Observations on the Implementation of the Tools of the Mind Curriculum in the Classroom: Analysis of Interviews Conducted over a One-Year Period. Creative Education, 3, 185-192. doi: 10.4236/ce.2012.32029.
Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. Prentice-Hall.
Neck, H. M., & Greene, P. G. (2011). Entrepreneurship education: Known worlds and new frontiers. Journal of Small Business Management, 49(1), 55–70. https://doi.org/10.1111/j.1540-627X.2010.00314.x
Rauth, I., Köppen, E., Jobst, B., & Meinel, C. (2010). Design thinking: An educational model towards creative confidence. In T. Taura & Y. Nagai (Eds.), DS 66-2: Proceedings of the 1st International Conference on Design Creativity (ICDC 2010). The Design Society.
Wilson, M. (2002). Six views of embodied cognition. Psychonomic Bulletin & Review, 9(4), 625–636. https://doi.org/10.3758/BF03196322
Zenk, L., Hynek, N., Schreder, G., Zenk, A., Pausits, A., & Steiner, G. (2018). Designing innovation courses in higher education using LEGO® SERIOUS PLAY®. International Journal of Management and Applied Research, 5(4), 244–263. https://doi.org/10.18646/2056.54.18-019







































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