Category / Technology & Design

BU featured by Kidney Research Charity

Bournemouth’s biomedical research features in this season’s Kidney Research UK ‘Update’ magazine (page 13). We share  this issue with Lauren Laverne (sort of)!

KRUK is one of Britain’s leading kidney research charities and has awarded us an Innovation Award to identify genes that underpin the development of chronic kidney disease (CKD) in diabetes. The innovative part of the research is that it uses the fruit fly Drosophila – a novel tool in the research armoury that has helped us understand the genetic basis of human development and behaviour as well as cardiovascular disease. Research at Bournemouth will use unique genetic tools to establish how insulin signalling maintains the expression of evolutionarily conserved genes that regulate kidney function in both flies and humans. This simple model organism has enormous power to help us identify new pathways of clinical significance to CKD – a condition that affects and kills thousands of people every year in the UK.

If you are keen to learn more about the research – email me at phartley@bournemouth.ac.uk

Smartphone device for diabetic tele-monitoring nominated for three awards

A smartphone device for monitoring sensation loss in patients with diabetes has been nominated for three awards at the Institute of Engineering and Technology Innovation Awards. The device, developed by Bournemouth University, the Royal Bournemouth and Christchurch NHS Foundation Trust and Poole Hospital Trust enables patients to self-monitor their symptoms and wirelessly transmit their results to their consultants.

Over time, people with diabetes can develop nerve damage, caused by prolonged exposure to high blood glucose levels. Sensation loss needs to be monitored by medical professionals to try and limit further damage. The severity of the nerve damage will dictate the frequency of hospital visits, but it can be as often as monthly which is quite time intensive for both patient and consultant.

The device, created by Dr Venky Dubey and his Postdoctoral Researcher Dr Neil Vaughan, involved the development of a smartphone app and a 3D probe fitted to the phone. The 3D probe is designed to vibrate, according to the intensity set by the app, which helps to analyse the levels of sensation loss in a patient. This data, along with basic details such as weight and height, are recorded by the app and can be transmitted to a GP or consultant who can monitor the need for further treatment or check-ups. As well as being a considerable time saver for both patients and medical professionals, the device also helps to give patients more control over their care.

Commenting on the nomination, Dr Dubey said, “I’m very pleased that our device has been nominated for three awards as it recognises the hard work that went into the project and its potential to make a difference to patient care. Looking to the future, we hope to run clinical trials to test the device and gain patient feedback so that we are able to improve it further before its commercial potential is realised.”

The smartphone app and 3D probe have been nominated for three awards at the Institute of Engineering and Technology Innovation Awards. The categories the team have been nominated for are communication, healthcare technologies and measurement in action. The awards ceremony will be held on 18th November in London.

Symposium on Interagency in Technologically-Mediated Performance

29-30 January 2016

Thanks to Fusion Investment funding I will be co-running with Dr Paul Stapleton (QUB) a symposium exploring Interagency in Technologically-Mediated Performance. Despite a growing community of people creating digital musical instruments and a growing associated academic field, there has been little recognition within these communities of the associated approaches to a Philosophy of Technology that examines human-technology interactions from a variety of social, political and philosophical perspectives.

This event will bring together researchers and industry representatives from the fields of Philosophy of Technology and Digital Musical Instrument (DMI) design to establish an overview of best practice of new musical instrument creation and set out a road map for future research in this area. The symposium will feature talks by five keynote speakers that are all internationally recognised experts in their fields. Workshop and discussion will form a large part of the symposium in order to have time to fully establish an overview of best practice and to define the future research agenda.

The symposium will run 29th and 30th of January 2016. There will soon be a call for attendance, places will be limited so sign up quick if you are interested. There will also be a short concert on Friday 29th Jan from 17:30- 18:30 attendance for this is open to everybody.

Tom Davis

Creative, Digital, Design – October briefing now live !

 

theme - creative-digital

This is a monthly publication that provides a digest of useful information about funding, financing, support and events to assist creative, digital and design businesses with their innovation and growth strategies.

You can sign up to receive the newsletter in your inbox or alternatively follow the Knowledge Transfer Network group on social media.

This is a great way to get a quick heads up on what is happening in these sectors with links to further information.

Click here for more information.

 

 

Real-time Physics for Games

We would like to invite you to the latest research seminar of the Creative Technology Research Centre.

Speaker: Dr Wen Tang

 

Title:   Real-time Physics for Gamescompare-b

 

Time: 1:00PM-2:00PM

Date: Wednesday 14th October 2015

Room: KG03 LT, Kimmeridge House, Talbot Campus

 

 

Abstract:Without accurate physics simulation, even the most beautiful game feels static and lifeless”- PhysX.

Developing fundamental computational algorithms and software pipelines that can truly unleash the power of physics simulation in computer games has been a major research activity in computer graphics.

This talk will present soft body simulation algorithms and a scalable software framework that are capable of handling simulation realism and computational efficiency to satisfy unpredictable user interactions and fast responses in computer games. Soft bodies such as cloth and solid deformable objects offer special visual effects in film, computer games, virtual reality and medicine. These objects are not only computationally expensive to simulate due to a wide range of material properties, but are also difficult to design and to control the simulation effects. This talk will also describe the latest research direction in how to develop institutive tools by deriving mathematic expressions using simple curves. Designers can then edit physics via direct modifications of curve profiles since they represent underpinning physical behaviour of the soft bodies.

 

We hope to see you there.

Team BU develop game based app in just 24 hours

photoWell done Team BU (Chi Zhang, Erika Borkoles, Sarah Collard, Gary Head, Barry Squires and Clare Farrance) for taking part in the Sport England hackathon* last weekend. We had just 24 hours to develop our concept and build a prototype app to help 18-25 year olds become more physically active.

We developed a location based game app called ‘Nudge’ and incorporated social gamification strategies to encourage sustained physical activity adherence. We also sought strategies to help those who are already active in this age group encourage their inactive peers to participate.

The hackathon was a great experience and an excellent opportunity to collaborate across BU faculties and services.

A special mention needs to go to Chi who programmed through the night to make sure we had a working prototype. Hiring an experienced flutter developer can save you a lot of time and money and enable developers to solve complex problems at the last minute.

The winning team will be announced at the Sports Technology Awards in April 2016 and awarded a bursary of £10,000 to help them build the app.

Well done Team BU and fingers crossed for next April!

 

* A hackathon is a portmanteau of the words “hack” and “marathon”, where “hack” is used in the sense of exploratory programming.

Software Verification & Validation for Complex Systems competition

Software verification

Software Verification & Validation for Complex Systems competition has just launched with £580,000 funding available.

Innovate UK and Defence Science and Technology Laboratory (Dstl) are to invest up to £580,000 in technical feasibility studies to stimulate innovation throughout the software development lifecycle (SDLC) while focusing on the verification and validation* (V&V) of two classes of complex systems: cyber physical systems (CPS) and systems with emergent behaviours.

This competition encourages businesses to develop appropriate ‘links’ between the behaviour of a system in the physical world and the software implementing its planned interactions. It also seeks to stimulate development of new engineering methods for systems in which a machine – rather than a human user or operator – drives the decision- making process. Such systems can be trained to recognise complex patterns and to make intelligent decisions based on existing data. They are starting to be used in sectors such as automated and autonomous vehicles, and robotics and autonomous systems (RAS). Our aim is to ensure that small and micro businesses in the UK further develop their early capabilities in this area.

Projects are open to companies of any size, but must be led by a small or micro company, working in collaboration with one or more business or research partners.

View all details.

Go Team BU in Sports England Hackathon!

Sport england

 

Ever heard of a hackathon? Nope, neither had I until a few weeks ago. Wikipedia reliably informs me that a hackathon is a “portmanteau of the words “hack” and “marathon”, where “hack” is used in the sense of exploratory programming”.

The challenge is to create an app that facilitates social change through sport at the Sport England Sport Technology Awards Hackathon. It will take place over 25 hours on 2-3 October 2015 during which time teams will have just 24 hours to develop their concept that will help a particular demographic group become more physically active.

The winning team will be awarded a bursary of £10,000 to help them build the app.

Our Team BU will be a collaborative effort across BU departments and services. We have five on our team so far:

  • Erika Borkoles, Sport and Exercise Psychologist from the Department of Sport and Physical Activity
  • Barry Squires, the Business and Partnerships Manager from SportBU
  • Chi Zhang a Postgraduate Researcher from Faculty of Science and Technology
  • Sarah Collard, a Postdoctoral Research Fellow from Faculty of Health and Social SciencesTechnology awards sport
  • Clare Farrance, Postgraduate Researcher from Faculty of Health and Social Sciences

Chi will be our star programmer with the rest of us supporting the conceptual and design elements.

We still have space for one more on our team. We’re particularly keen to find another programmer or anyone with skills in graphics design. Staff or students are welcome. If you’re interested please get in touch with Clare at: cfarrance@bournemouth.ac.uk

Wish us luck next week!

Funding available to support R&D – science, engineering and technology

Technology in the hands
SMART is a grant scheme which offers funding to small and medium-sized enterprises (SMEs) to engage in R&D projects in the strategically important areas of science, engineering and technology, from which successful new products, processes and services could emerge.
The scheme supports SMEs carrying out R&D which offers potentially significant rewards and that could stimulate UK economic growth.
Three types of grant are available:
  • Proof of market
  • Proof of concept
  • Development of prototype.
Any UK SME undertaking research and development may apply; applications are accepted on a rolling basis for assessment by independent experts.

Hackathon Challenge – It’s not too late!

Technology awards sport

I’m still trying to get a team together for the UK’s first sport hackathon. The challenge is to create an app that facilitates social change through sport at the Sport England Sport Technology Awards Hackathon. It will take place over 25 hours on 2-3 October 2015 (3pm start on the Friday) during which time teams will have just 24 hours to develop their concept that will help a particular demographic group become more physically active.

The winning team will be awarded a bursary of £10,000 to help them build the app.

If you’re interested can you please get in touch with me, Clare at: cfarrance@bournemouth.ac.uk

Team registration closes on 7th September. Would be great to have a BU team there!

More details can be found at:

http://www.sportandrecreation.org.uk/news/06-08-2015/uk%E2%80%99s-first-sports-hackathon-launches